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The Paradox of Transgression in Games PDF Download

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The Paradox of Transgression in Games

The Paradox of Transgression in Games PDF Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1000049531
Category : Games & Activities
Languages : en
Pages : 222

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Book Description

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

The Paradox of Transgression in Games

The Paradox of Transgression in Games PDF Author: Torill Elvira Mortensen
Publisher: Routledge
ISBN: 1000049531
Category : Games & Activities
Languages : en
Pages : 222

View »

Book Description
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Transgression in Games and Play

Transgression in Games and Play PDF Author: Kristine Jorgensen
Publisher: MIT Press
ISBN: 0262348713
Category : Games & Activities
Languages : en
Pages : 328

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Book Description
Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions. Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bjørkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine Jørgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Víctor Navarro-Remesal, Holger Pötzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF Author: Mark J. P. Wolf
Publisher: ABC-CLIO
ISBN: 1440870209
Category : Games & Activities
Languages : en
Pages : 1288

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Book Description
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games

Video Games and Comedy

Video Games and Comedy PDF Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 362

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Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games.

Modes of Esports Engagement in Overwatch

Modes of Esports Engagement in Overwatch PDF Author: Maria Ruotsalainen
Publisher: Springer Nature
ISBN: 3030827674
Category :
Languages : en
Pages :

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Book Description


Transgression and the Inexistent

Transgression and the Inexistent PDF Author: Mehdi Belhaj Kacem
Publisher: Bloomsbury Publishing
ISBN: 147252862X
Category : Political Science
Languages : en
Pages : 256

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Book Description
A contemporary philosopher of Tunisian origin, Mehdi Belhaj Kacem is here published in English for the first time. His new book, Transgression and the Inexistent: A Philosophical Vocabulary, is a comprehensive foray into Kacem's elaborate philosophical system in twenty-seven discreet chapters, each dedicated to a single concept. In each chapter, he explicates a critical re-thinking of ordinary lived experiences - such as desire, irony, play - or traditional philosophical ideas – such as catharsis, mimesis, techne – in light of 'the spirit of nihilism' that marks the contemporary human condition. Kacem gained notoriety in the domain of critical theory amid his controversial break with his mentor and leading contemporary philosopher, Alain Badiou. Transgression and the Inexistent lays out the essential concepts of his philosophical system: it is the most complete and synthetic book of his philosophical work, as well as being one of the most provocative in its claims. As a Francophone author engaging with contemporary world thought, he is able to develop novel philosophical perspectives that reach beyond the Middle East or the Continental, and the East/West binary. This is the book's first publication in any language, constituting a much-awaited first translation of Kacem into English.

John Dewey and the Paradox of Liberal Reform

John Dewey and the Paradox of Liberal Reform PDF Author: William Andrew Paringer
Publisher: SUNY Press
ISBN: 9780791402535
Category : Philosophy
Languages : en
Pages : 215

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Book Description
This book provides a fresh critique of John Dewey and the progressive tradition and warns against the superficial renaissance of Deweyan philosophy present in many of today's modern liberal educational reform movements. Challenging the four pillars of Dewey's pragmatism--science, nature, democracy, experience--Paringer argues for a critical or radical education praxis that more sensitively comes to grips with the difficulties of teh nuclearized, postmodern world.

Delicious Pixels

Delicious Pixels PDF Author: Agata Waszkiewicz
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110716682
Category : History
Languages : en
Pages : 196

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Book Description
Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

Childhood in the Works of Silvina Ocampo and Alejandra Pizarnik

Childhood in the Works of Silvina Ocampo and Alejandra Pizarnik PDF Author: Fiona Joy Mackintosh
Publisher: Tamesis Books
ISBN: 9781855660953
Category : Literary Criticism
Languages : en
Pages : 199

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Book Description
Two key figures of Argentine 20th-century literature are brought together in this study, which explores the leitmotiv of childhood in their work.

A Companion to Faulkner Studies

A Companion to Faulkner Studies PDF Author: Charles Peek
Publisher: Greenwood Publishing Group
ISBN: 9780313320309
Category : Literary Criticism
Languages : en
Pages : 417

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Book Description
Individual chapters by expert contributors survey and evaluate critical approaches to Faulkner's works.

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